D20 System
Homestead: Guide to Frontier Life PDF Print E-mail
Written by The ComStar Team   
Friday, 07 August 2009 15:09


Howdy partner, welcome to the family ranch. It ain’t much, but its home. And it ain’t easy either, I’ll tell you that much ‘migo. Forget what you read in those back east dime novels. Life out here isn’t all about shoot outs at high noon and stage coaches getting robbed. It’s about moving two miles of cattle across dangerous terrain and spending two months on horseback. It’s about gold rushes and sod busters, boomtowns and cattle barons. This is the way the west was won.

Homestead is a sourcebook for players and GM’s who want to transport their characters into the world of classic TV westerns. This book details the genre of dramatic westerns set on small farms and sprawling cattle ranches. Most people envision the Old West as a place filled with gunslingers and cold blooded killers. While the western frontier did have a noticeably violent streak to it, most settlers and homesteaders faced a different array of problems. The some of the more popular television westerns of old sought to capture this dramatic struggle for survival set amidst the epic background that is the Wild West

The villains you face may be cut throats, gamblers, and outlaws, but they may just as well be slimy politicians, scheming cattle barons, and smooth talking con artists. Life on the open frontier means that there is always a problem to be solved and a new obstacle to overcome. The weather, wild animals, and the land itself are constant challenges.

The ties of loyalty, friendship, and family are often strained but they never break. Dramatic westerns often center their stories on the themes of family and working together. The frontier family making a life for itself on the wild plains is a quintessential component of the western mythos.  

This book contains everything you need to give your campaign the flavor of classic TV westerns.

  • An introduction to the central themes of the genre.
  • How to build a dramatic western campaign.
  • Brief historical overview of the Old West.
  • Overviews of the western territories and famous trails.
  • Plot hooks and random encounters
  • Game rule information for tweaking the d20 rules.
  • New skills, feats, and drawbacks.
  • A sample setting complete with NPCs and adventure setups.
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Once Upon A Time: A Guide to Fairy Tales PDF Print E-mail
Written by The ComStar Team   
Friday, 07 August 2009 15:05


Once upon a time, in a land far, far away…

Fairy Tales is your guide to playing in the surreal and often macabre world of fairy tales. Many of us are familiar with the cartoony, G-rated versions of classic fairy tales, perhaps thinking that these stories are meant for the entertainment of children. However, a few know the terrible and bloody genre of the original folk tales that these “family friendly” stories are based on. Prepare to journey to a strange and but bizarrely familiar land of danger and treachery. The fairy tale campaign is a place where the world of ordinary life collides head first with the world of evil villains and frightening supernatural powers, a world that too often shows us the dark side of human nature.

A game master will find everything that he or she needs to transport the characters to a world where the fantastic and the ordinary collide. There is a big difference between a folk story and an epic fantasy. While there are many books out there that can help you build an epic fantasy, this book is focused on the wondrous and often frightening world of fairy tales and folk stories. Whether your fairy tale is set in a nameless Renaissance village or the mean streets of a modern city, everything you need to bring your adventure to life is right here.

Players will be able to get the most out of their fairy tale characters with new advanced classes. The book also includes new skills and feats, as well as an in depth discussion of which skills and feats are most useful in a fairy tale game.

Fairy Tales provides gamers with:

  • GM advice for capturing the feel of the fairy tale genre, including common themes, the elements of a fairy tale, and the fairy tale setting.
  • Talking animals and fairy tale monsters
  • Random Encounter Chart with four custom NPCs
  • Six new Advanced Classes
  • New Skills and Feats
  • New Drawbacks
  • Fifty random storylines for the fairy tale genre


This book is compatible with the Modern d20 rulebook.

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Drama: Soap Opera Sourcebook PDF Print E-mail
Written by The ComStar Team   
Friday, 07 August 2009 15:03


You want drama?

Drama is your ticket to the melodrama and suspense of a soap opera campaign. This book gives you everything you need to introduce emotional entanglements and twisted personal relationships to your favorite role playing games. Whether your characters are a family of ancient wizards or a group of bored teenagers, Drama will help you delve into the petty schemes and bitter vendettas that are the hallmark of a melodramatic campaign.

This book has everything a game master needs to immerse the characters in a world of cat fights, old rivalries, lost loves, and emotional breakdowns. A GM can use the materials presented here to create a campaign straight of the daytime soaps or incorporate melodramatic plots into any other genre of role-playing game. Running a dramatic campaign is much different than a campaign that is centered on action and beating the bad guys. Social interaction and the personal lives of the characters are the primary drivers of events in the game. This book can help a GM to deal with the revolving storylines, cliff hangers, and open ended plots.

If you want to customize your character to fit into a soap opera setting then you need look no further. Advanced classes, feats, and drawbacks are all here to round out your soap opera characters and give him or her the edge in social situations.

Drama provides gamers with:

  • GM advice for capturing the feel of the soap opera genre, including secrets, seduction, romance, tragedy, and more!
  • Plot hooks and melodramatic storylines
  • A random encounter chart with three custom NPCs
  • Six new Advanced Classes
  • New Feats
  • New Drawbacks
  • Ashbury Heights: A sample setting perfect for any game of psychological drama or supernatural mystery
  • Adventure set ups set in the disturbing town of Ashbury Heights


This book is compatible with the Modern d20 rulebook.

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